We Should Never Settle on the Meaning of 'Game of the Year' Means

The difficulty of finding innovative titles continues to be the video game industry's most significant ongoing concern. Even in stressful age of corporate consolidation, rising profit expectations, employee issues, the widespread use of AI, platform turmoil, changing player interests, salvation often returns to the mysterious power of "making an impact."

That's why I'm more invested in "accolades" more than before.

With only several weeks remaining in the calendar, we're completely in GOTY season, an era where the small percentage of enthusiasts not enjoying the same several F2P action games each week play through their library, debate the craft, and recognize that they as well won't get every title. There will be comprehensive best-of lists, and we'll get "you missed!" reactions to these rankings. An audience general agreement chosen by media, streamers, and enthusiasts will be revealed at The Game Awards. (Developers weigh in next year at the interactive achievements ceremony and GDC Awards.)

All that recognition is in good fun — there aren't any right or wrong answers when discussing the greatest titles of the year — but the stakes appear greater. Every selection cast for a "GOTY", be it for the major top honor or "Excellent Puzzle Experience" in forum-voted recognitions, provides chance for a breakthrough moment. A mid-sized game that went unnoticed at launch might unexpectedly attract attention by competing with higher-profile (meaning well-promoted) blockbuster games. When 2024's Neva was included in the running for an honor, It's certain without doubt that tons of people suddenly wanted to check coverage of Neva.

Historically, award shows has made little room for the diversity of titles released annually. The challenge to clear to consider all appears like an impossible task; approximately eighteen thousand releases launched on PC storefront in last year, while just 74 releases — including recent games and ongoing games to mobile and virtual reality exclusives — were included across industry event finalists. As commercial success, discussion, and platform discoverability influence what players choose annually, there's simply impossible for the structure of accolades to do justice twelve months of titles. Nevertheless, there exists opportunity for improvement, if we can recognize its importance.

The Predictability of Game Awards

In early December, the Golden Joystick Awards, among gaming's longest-running recognition events, published its nominees. Even though the selection for Game of the Year proper happens in January, one can see the trend: This year's list created space for rightful contenders — blockbuster games that have earned praise for refinement and scope, hit indies celebrated with blockbuster-level hype — but in numerous of award types, exists a noticeable concentration of recurring games. In the vast sea of creative expression and play styles, the "Best Visual Design" creates space for several exploration-focused titles located in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"If I was constructing a next year's GOTY ideally," one writer wrote in a social media post continuing to chuckling over, "it must feature a Sony open world RPG with mixed gameplay mechanics, character interactions, and luck-based roguelite progression that leans into risk-reward systems and has light city sim construction mechanics."

Industry recognition, in all of official and informal iterations, has grown expected. Years of candidates and honorees has created a pattern for which kind of polished lengthy title can achieve a Game of the Year nominee. Exist titles that never achieve top honors or including "important" creative honors like Game Direction or Narrative, typically due to creative approaches and unique gameplay. Most games released in a year are destined to be relegated into specialized awards.

Specific Examples

Imagine: Would Sonic Racing: Crossworlds, a game with a Metacritic score just a few points shy of Death Stranding 2 and Ghosts of Yōtei, crack main selection of The Game Awards' Game of the Year selection? Or perhaps consideration for best soundtrack (since the soundtrack is exceptional and warrants honor)? Probably not. Top Racing Title? Certainly.

How exceptional does Street Fighter 6 require being to achieve top honor consideration? Will judges evaluate unique performances in Baby Steps, The Alters, or The Drifter and see the greatest acting of the year without AAA production values? Does Despelote's short duration have "adequate" narrative to merit a (deserved) Top Story recognition? (Additionally, should The Game Awards require Top Documentary award?)

Repetition in favorites across multiple seasons — on the media level, on the fan level — shows a process increasingly biased toward a specific lengthy style of game, or independent games that generated enough of impact to qualify. Problematic for an industry where finding new experiences is paramount.

{

Justin Holmes
Justin Holmes

A cybersecurity analyst with over a decade of experience in threat detection and digital forensics, passionate about educating others on online safety.